Primary level designer for one shipped single player level.Worked with programmers, animators and artists to create multiplayer boss battle.Designed and implemented prototypes of enemy variants for multiplayer.Worked with other designers and leads to design floor objective types and non-combat challenges.Performed game design role for multiplayer team.Performed tuning tasks for multiplayer, including adjusting prop placements, enemy density, and enemy type spawn logic.Worked closely with programmers to determine level generation logic.Designed room types, repeatable procedural puzzles, prop types, prop placement logic. Primary level designer for procedural networked multiplayer mode.Next Level Games Luigiās Mansion 3 November 2017 to October 2018 Game/Level Designer More details for each game can be found here: Gears of War 4, Gears 5, Hivebusters All levels feature local and network co-op.Collaborated heavily with level artists, audio designers, animators, VFX artists, programmers, game designers and user researchers to bring levels to final quality.Prototyped level and gameplay concepts during pre-production.Responsible for level layout, level flow, gameplay functionality, combat scripting, level streaming and performance.Level design owner for multiple shipped campaign levels.November 2018 to February 2020 Level Designer The Coalition Gears of War 4, Gears 5, Gears 5: Hivebusters DLC June 2015 to July 2017 + Created level layouts to be integrated into the game world.Pitched level design concepts using prototypes focused on unique level mechanics.Moon Studios Unannounced Action RPG February 2020 to March 2021 Level Designer The Initiative Perfect Dark March 2021 to Present Senior Level Designer
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